JOSEPH SIEREJKO
GAME DEVELOPER : PROGRAMMER : DESIGNER
Hey you made it! Hi, my name is Joe, Game Programmer and Designer. Currently I'm working on a new entry in the Witcher Universe at The Molasses Flood, a CD Projekt Studio. Prior to that, I worked at Invisible Walls, working as a Backend and UI Programmer on First Class Trouble, available on Steam, Epic, and PlayStation Platforms.
While attending school for my Bachelor's Degree in Game Development and Simulation Programming, I knabbed an exciting internship working at Attollo LLC, a government affiliated company with a focus on the RQ-21 Umanned Aircraft Simulators for Operator Training, built mostly in WPF and built with an MVVM framework. Here, I was able to build a pipeline to importing models and assets for Training Vignettes (or Scenarios). I also had the pleasure of getting a contract to build an AR app for Dewetron, (the a-fore-mentioned mobile app), Dewetron AR... Available on Apple Store and as an .APK for Android.
In another life, I also worked as a Graphic Designer and Video Editor for five years, all while practicing in Unreal Engine's blueprints and first learning C++ using Unreal's API.
Check out the projects below for a fuller body of work. . If you'd like to contact me, please feel free via email or preferrably, my LinkedIn. I'll try to respond by end of day!
Worked with extremely large and complex
codebase to improve desktop application
and development pipeline
Developed a Fast Pipeline for Importing
Assets into Training Vignettes using C# / WPF
Government Work with NAWC-AD
Fixed Bugs Reported through JIRA
Troubleshooting
If you have any question or would like to chat, please feel free to contact me via email at joesierejko@rocketmail.com. I will try to respond by the end of the day!