JOSEPH SIEREJKO

GAME DEVELOPER : PROGRAMMER : DESIGNER

About

Hey you made it! Hi, my name is Joe, Game Programmer and Designer. Currently I'm working on a new entry in the Witcher Universe at The Molasses Flood, a CD Projekt Studio. Prior to that, I worked at Invisible Walls, working as a Backend and UI Programmer on First Class Trouble, available on Steam, Epic, and PlayStation Platforms.

While attending school for my Bachelor's Degree in Game Development and Simulation Programming, I knabbed an exciting internship working at Attollo LLC, a government affiliated company with a focus on the RQ-21 Umanned Aircraft Simulators for Operator Training, built mostly in WPF and built with an MVVM framework. Here, I was able to build a pipeline to importing models and assets for Training Vignettes (or Scenarios). I also had the pleasure of getting a contract to build an AR app for Dewetron, (the a-fore-mentioned mobile app), Dewetron AR... Available on Apple Store and as an .APK for Android.

In another life, I also worked as a Graphic Designer and Video Editor for five years, all while practicing in Unreal Engine's blueprints and first learning C++ using Unreal's API.

Check out the projects below for a fuller body of work. . If you'd like to contact me, please feel free via email or preferrably, my LinkedIn. I'll try to respond by end of day!

Projects

Click on Panels to be Sent To Project Page.

c++
slate
umg
unreal engine
photoshop
New Warhammer MMO

Develop Quality UI Systems in C++

Create Original UI Systems, Leveraging Common UI

Work alongside UI Artists

Modular UI for easy Drap/Drop

Designer Tools

c++
slate
umg
unreal engine
photoshop
Multiplayer Witcher Game

Develop Quality UI Systems in C++

Build Unique and Flexible Slate Widgets

Work alongside UI Artists

Modular UI for easy Drap/Drop

Designer Tools

c++
umg
json
unreal engine
photoshop
Social Deduction Multiplayer Game

Avatar Customization

Account Services

UE4 UMG and Slate

UI/UX Design

Cloud Storage

Downloadable Content

c#
unity
inverse kinematics
photoshop
Survival Horror Game

Lead Programmer

Art Director

UI Asset Designer

Level Design

c#
unity
ar
photoshop
Mobile AR App

Independent Development

2D Graphic Design

Programmer

Custom PDF Reader Built for Apple Devices

Image Targets and AR Database via Vuforia

Service

c#
wpf
c++
Intern Programmer (Paid)

Worked with extremely large and complex

codebase to improve desktop application

and development pipeline

Developed a Fast Pipeline for Importing

Assets into Training Vignettes using C# / WPF

Government Work with NAWC-AD

Fixed Bugs Reported through JIRA

Troubleshooting

c#
wpf
unity
xna / monogame
photoshop
Role Playing Game

Independent Development

Designed all 2D Sprites and Environment Art

Programmed in C# and WPF/XAML

Converted from Unity to Monogame Engine

Custom 2D Tile Engine built with WPF and

Monogame

Contact

If you have any question or would like to chat, please feel free to contact me via email at joesierejko@rocketmail.com. I will try to respond by the end of the day!