JOSEPH SIEREJKO

GAME DEVELOPER : PROGRAMMER : DESIGNER

Project Sirius
role UI Engineer
software Unreal Engine • Photoshop • Jetbrains Rider • Visual Studio 2019
languages C++ • Unreal Blueprint
team size 50+
platforms TBD
developer The Molasses Flood, a CD Projekt Studio™
Project Sirius is a new Multiplayer game that takes place in the World of the Witcher. My role on this project was to develop deep UI Systems, as well as implementing nearly all of the visual UI in UMG, based on specs provided by the UX and UI designers. Because of its current production state, and without an official reveal from CD Projekt RED, there isn't too much to divulge in terms of aesthetics. And of course, unlike previous projects, there's plenty of NDA protected content like source code.
In general terms, my proudest contributions were being able to build a custom Input System that handles much like Common UI with a style system for Buttons, Input routing, and various features that are still being used at TMF. I was also able to work heavily in Slate, building new Content containers, a Three-Slice ScrollBox with a built-in Retainer Box, and a few handyInput Management UWidget's with a Custom Slate Layer.

I hope to be able to show off more once the project is officially revealed!